Theta Galaxy of the Clan Star Adder Touman is a rapid deployment unit composed of Assault, Dragoon and Hussar Clusters and a Keshik Binary.
As the only bid force allowed during the initial Clan invasion of the Inner Sphere (under bid contract to Clan Smoke Jaguar), Theta Galaxy represents the best of the Home-World Clans.
Welcome to the Smoke Adders' website.
The Smoke Adders are a unit of casual and competitive players who have played a variety of MW/BT related games competitively since as early as 1996.
We consider ourselves a "no drama" unit, meaning we do our level best to let our actions speak louder than our words and don't tolerate disrespectful behavior from our ranks. On an internet full of "l33t pl4yers" we do our best to distance ourself from trash talk, nonsense arguments and just negativity in general.
In competitive play we strive to win at all (legal) costs and to play in a disciplined manner. It's a team sport and no amount of individual talent can really change that....so we expect members to harness their best efforts and fight hard within the team when we drop in formal competition.
In casual play, we just play to have fun. No leadership requirements, no Mech requirements, no specified weapon systems etc. Run what you want to have fun in and enjoy the drops with our group.
We do have a "chain of command" but as a group of adult gamers, it's not about unit discipline or tactical training (although we do practice regularly). CoC members are primarily organizers for the unit, arbiters of disputes between members or between units and the driving force in directing our competitive/community warfare efforts. That being said, our full (Blooded) Members always get a say in facets of our game organization and courses of action.
Lastly, due to the current Community Warfare guidelines illustrated by PGI (Developers for MWO), we intend to "role play" our unit as a non-canon (meaning never written of in the source books/novels) Clan Star Adder unit that was "bid" into one of the Invading Clans (see Clan Hells Horses for a similar act in canon as precedent for this), as a way for CSA to be involved in the invasion informally.
We acknowledge as a matter of canon record that CSA never formally involved itself in the Invasion and won't try to represent ourselves as THE Clan Star Adders. We will however keep our CSA identity intact.
Historical side note, each of the Clusters in the Touman are based on Airborne Infantry Regiments from Earth's history and make nods to the Paratrooper lineage in the Cluster names and designations.
373rd "Winged Vipers" are based on the 3rd Squadron, 73rd Airborne Reconaissance Regiment, a unit nicknamed the "Thunderbolts" that is Headquartered at Fort Bragg, North Carolina, as part of the 82nd Airborne Division. This Cluster competes at the highest level for the Touman in ranked competitive play.
173rd "Sky Fangs" Cluster is based on the 173rd Airborne Brigade of the United States stationed in Vincenza Italy as a strategic response force for European and African theaters. The unit has a long and storied history as an internationally partnered force, utilized as a quick reaction force in the Pacific in the WWII era. This Cluster competes at the 2nd highest level for the Touman in ranked competitive play.
505th "Silent Death" Assault Cluster is based on the 505th Parachute Infantry Regiment (the "Panthers" of the 82nd Airborne Division). The winged-black panther on the unit's crest is often credited as the origination of the "Silent Death" by airborne assault paratrooper units are sometimes known by as they slip silently to the ground and erupt in martial violence. This Cluster fights at the Entry level for the Touman in ranked competitive play and is a great jumping off point for people unsure of their time commitment, or simply wanting to try out competitive/ranked play for the first time. It is anchored by veteran players of the unit.
502nd "Strike Dragoons" Cluster is based on the 502nd Infantry Regiment, originally instituted as an Airborne unit in WWII, now a part of the infamous 101st Airborne Division (Air Assault) of Fort Campbell, Kentucky. The Strike Brigade, as the 502nd is currently known has maintained a storied history over the years in it's own right, and the Cluster represents those of the Touman who do not partake in ranked/competitive play but do aspire to represent the Smoke Adders in quick play, faction play etc.
DGC aidenmpryde: All right you all I'm back you sonsabitches.
SCom Therax: I am looking at putting together a second SA team for the 5v5. Message me ASAP if you are interested.
SCom Therax: MWO Comp is running a 6 week 5v5 league this spring. Let someone know if you want to play.
DGC Cyphersphere: Trying to get a group together tonight for some lobby matches
SCom Therax: anyone up for some FP this evening?
DGC Cyphersphere: Last night was fun, since we had a dozen people, we should probably just do a private lobby next time.
DGC Cyphersphere: I think it's getting more shade than it deserves. I'm pretty critical of PGI and it's not a bad MW game. A few rough spots (spawning could use a little work) ,but overall better than I expected.
BW DOMented V"Vyper: I was running tight for a while after stretching to buy a hero Hunchback. Got a good contract and salvaged mechs got me out of the hole, It is challenging to manage the money in and out.
SCPT BlackBeltJones: I bought too many Blackjacks and went BK. Restarting! :D Game is more challenging than I originally gave it credit for.
SCPT BlackBeltJones: I just want to shoot other humans. Shooting AI is no fun. I can't even taunt them.
DGC Cyphersphere: My first impression is positive. The 'tutorial' was cringe, but it seems like the borrowed from Battletech what made it good and put it into a MW game.
BW DOMented V"Vyper: My biggest issue is with the AI and with how brutally slow it is to load. Even running from fast SSD drive. Beta was limited to quick drops so am waiting till get some play on the released version to pass judgment on it.
BW DOMented V"Vyper: I am hoping dropping very light from the recommended drop weight gets bonus in some way.
DGC Cyphersphere: MWO5. Is it good or broken?
BW DOMented V"Vyper: AI is pretty weak. Hopefully they listened to the Beta feedback. Found a way to use the jump ship to help kill off some aggressive AI players on one map.
BW DOMented V"Vyper: Just started the download and it looks like the servers are all ready bogged down.
SCPT BlackBeltJones: I'm downloading the full release now. Pros - Jump jets Cons AI is horrible.
DGC madcat3050: Just hope the FPS isn't so all over the place
SCom Therax: Tonight is Christmas Eve; Was Russ a good boy in 2019, or will we all wake up to a lump of coal in our stockings?
Rick88: I've been enjoying the demo. I see the issues others have mentioned, but I'm hopeful they'll be taken care of with the real game. We'll find out in a little over twelve hourse :)