• Home
Theta Galaxy (Smoke Adders), Clan Star Adder
Notify Message
Forums
Page 1
Search
#13614048 Jan 19, 2018 at 12:20 PM · Edited 5 hours ago
505th "Silen...
11 Posts
For strategic analysis and improving our teams, through thinktanks and constructive criticism.

Our 1/18/2018 Practice with 173
(For analysis before next practice)
Was in first person view due to both teams being balanced thus I couldn't move to spectator mode. In future if teams aren't balanced me and xylog with switch back in forth between practicing and spectator recording.
https://youtu.be/YW9h8HWpBzg

Scrim VS NBT 1-4 Redace
https://youtu.be/Zely-kOsicA

Scrim VS NBT Xylog
https://youtu.be/4Al4LIYHZ_c (2st Match)

https://youtu.be/6ayvUe9YMYQ (3rd Match)

https://youtu.be/eiQyhgkbQxU (4th Match)

https://youtu.be/tbNXjtN_vW8
https://youtu.be/sFKJK8JWo7U (173 VS 373)
"Fatty Herder", "Eater of Backs", "The First Shield-Wolf"
+0
#13614252 Jan 19, 2018 at 03:11 PM
173rd "Sky F...
81 Posts
appreciate you and xylog taking the time to record and throw these up, remember to keep them unlisted so random people cant look at them and see what were up to though and keep the links in threads that are blooded only
Intel is key, Warfare is life
+0
#13614262 Jan 19, 2018 at 03:18 PM
173rd "Sky F...
81 Posts
AND HOLY FUCK THAT STRIKE IN DROP 2 GOOD LORD! did adrena smack you at the same time or something? like fuckkkkkk
Intel is key, Warfare is life
+0
#13615220 Jan 20, 2018 at 08:07 AM · Edited 28 days ago
505th "Silen...
10 Posts
Lol, as someone from team 2, very fitting dungeon music.

There were some positives, I was really glad to hear in this video that some people in the main group saw what was happening to the lights and spoke up, so nice game sense there. It was also good to hear the post match talk about it, because I would really hate to see anything like this happen in an actual comp match. The highlights that I recall most vividly from post-match were:

  • Don't stand flat footed while 2 of your lights are getting killed by 4 opfor just half a grid square out of LOS and the enemy's main body on the opposite end of you
  • Don't huddle up in an area of the map that yields no strategic advantage while the enemy retains a cap lead
  • E8/ E7 building cover is valuable real-estate that needs to be sprinted to in order to hold a good front, whereas the middle of E7 and G7 is a really disadvantageous location and almost impossible to hold
  • The game generally doesn't go well when the main group doesn't engage until it's down 2-3 players
+1
#13615474 Jan 20, 2018 at 12:51 PM
173rd "Sky F...
81 Posts
i think lights sniffing out theta and seeing whats going on is a good idea, but on drop 2 especially they overcommitted and the strike that hit nick and took half his mech in 1 hit was dodgeable, he backed up and went straight instead of forward on an angle.

As for the E7/E8 real estate i would agree for the most part. the majority of mechs can get angles throughout the city but the team that can hold down that far E8 side (even 1 or 2 just to lock it down) will start to gain ground and hold a cap point in the process (epsi?)
Intel is key, Warfare is life
+0
#13615554 Jan 20, 2018 at 02:16 PM
505th "Silen...
10 Posts
I don't see it the same way KD, what we committed to felt extremely minimal to me, both from the lights and from the main body. We attempted to hold only two caps and remained for the most part far on our side of the map whereas the enemy light pack pushed far into our territory and far closer to our main group than did we. You definitely have a point about the airstrike, that was a bummer (assume airstrike skill points next time Nick :P) but keep in mind that other than that we pulled out quickly 2 grid squares away from the enemy's main force and behind reasonable cover. We didn't take any direct fire damage from the enemy.

I guess we'll have to agree to disagree on this point, but IMO there was no better place to fall back to than F5/G6 corner as that this location also brought us 1 grid square away from our main force. The only problem was that we encountered a locust, and so we made a judgement call to fight, believing that the cost of running directly away from a light that was slightly faster than us would serve the team less than engaging it and attempting to trade armor. Sadly the opfor sent support and we were soon fighting 2:1 odds and no longer had a reasonable path of retreat towards our main group. If we take into consideration purely map measurements and attack angles, I think the biggest over commitment of the game, was when you had those 4 lights/meds so far away from support and so close to our forces (it's hard to get a sense of the positioning w/ out being one of the lights but we we booked it to F5/G6 corner and preserved there for 50 seconds) if our forces had moved over one grid square from the middle of G7 to mid G6, even at the 30-40 second mark, that would have probably cost team1 at least one of their lights and/or made it so one of our lights didn't go down.

As for playing dodgy, I totally get it, I'm pretty aggressive and don't like to sit on resting heat for long. I can work on playing the more passive style, but we should definitely be setup exclusively in the fastest mechs and play on a map like polar where the capture points are more spread out to give us more of a chance to win without direct engagement. Frozen City really begs for a head on conflict.
+0
#13616309 Jan 21, 2018 at 07:45 AM
505th "Silen...
11 Posts
yup, is unlisted, and links are only here
"Fatty Herder", "Eater of Backs", "The First Shield-Wolf"
+0
Page 1